Dodge Stars Code
Implementing a "Dodge Stars" game typically involves elements of game loop, object creation and management, collision detection, and scorekeeping. Here's a conceptual overview of the code structure:
Core Game Loop
- Initialization: Set up the game window, initialize variables (player position, star list, score, etc.).
- Game Loop: Continuously update game state and render graphics.
- Input Handling: Process player input (keyboard, mouse) to move the player character.
- Update:
- Update player position based on input.
- Update star positions (moving them downwards, for example).
- Generate new stars randomly.
- Check for collisions between the player and stars.
- Rendering: Draw the player, stars, and score on the screen.
- Game Over Condition: Check if the player has collided with a star. If so, end the game.
Object Management
- Player: Represented by coordinates and a visual representation (e.g., a sprite).
- Stars: Represented by coordinates, size, and a visual representation. They are typically stored in a list or array.
Collision Detection
A simple form of collision detection involves calculating the distance between the player and each star. If the distance is less than the sum of their radii, a collision is detected.

Scorekeeping
Increment the score based on time survived or stars dodged. Display the score on the screen.
Example Snippets (Conceptual)
Player Movement:
player_x += player_speed input_direction
Star Movement:
star.y += star_speed

Collision Detection:
distance = sqrt((player_x - star.x)^2 + (player_y - star.y)^2)
if distance < player_radius + star_radius: collision = True