Now, if you ever find yourself wanderin’ around in Rivington, you might end up at this old windmill, one that looks all broken down and abandoned. I reckon it’s easy to miss, but if you’re sharp enough, you’ll find somethin’ real strange underneath it. There’s a Mind Flayer there, all tuckered out, lookin’ like it ain’t had a good meal in days. But don’t be fooled by its sleepin’ state, ‘cause this thing’s got some real bad intentions when it wakes up!

So, there’s this old windmill, right? It ain’t much to look at—just a run-down shack with a big ol’ spinning wheel up top. Folks usually just pass by, payin’ it no mind. But if you take the time to go down into the basement, well, that’s when things get interestin’. You’ll find this little feller, a newborn Mind Flayer, just snoozin’ like it ain’t got a care in the world. And trust me, that’s the best time to strike. You don’t wanna give it a chance to wake up and start stirrin’ up trouble.

Newborn Mindflayer in Windmill BG3: Secrets and Strategies for Surviving Rivington's Basement

What’s a Mind Flayer, you ask? Well, it’s one of them creatures with a big ol’ head and tentacles hangin’ down. The kind you don’t wanna mess with. They’ve got a nasty habit of suckin’ brains right outta folks, leavin’ ‘em all hollow and lifeless. And this one here, well, it’s hungry. It’s starvin’ for some brain food, I reckon. That’s why it’s takin’ a nap, so it can save up some energy for its next meal.

If you let this newborn Mind Flayer live, it’ll end up causin’ a whole lotta trouble, you see? Not too long after you let it wake up, it’ll start feelin’ that hunger in its gut. And guess what? There’s a couple of poor souls havin’ a nice little picnic nearby. Yeah, real cozy like, enjoyin’ the day, and next thing you know, this Mind Flayer comes creepin’ up on ‘em. It’s gotta eat, right? It’ll go straight for their brains, quick as a snake.

Why kill the Mind Flayer? Some might wonder why bother killin’ it, since it’s just a little thing right now. But listen here, if you don’t, it’ll grow. And that means more problems down the line. Best to take care of it now, while it’s still a baby. Plus, if you wait too long, it’s gonna get stronger and harder to handle. You gotta think ahead, just like you would if you were dealin’ with a snake in the garden.

Now, if you’re the kind that’s real smart and sneaky, you can take advantage of the fact that this thing’s asleep. You can catch it off guard, make your move quick-like, and put an end to it before it even knows what hit it. Ain’t no shame in takin’ the easy route if you ask me! Attackin’ it while it’s snoozin’ is the best way to go.

What happens if you wake it up? Well, if you’re the kind that wants to wake it up and see what happens, you’re in for a nasty surprise. The Mind Flayer’ll get all twitchy and hungry. It’ll try to put the hurt on you if you get too close. So, unless you’re ready to fight, it’s best to just leave it be and do what you gotta do.

It’s a tough choice, really. Let it live and it might cause a mess later on. Kill it now and you save some folks from a nasty fate, but you also gotta deal with the blood on your hands. Ain’t no easy answers in this kind of world, that’s for sure.

Now, don’t be forgettin’ that this ain’t the only Mind Flayer around in the game. There’s a whole lotta ‘em lurking out there, each one more dangerous than the last. But if you take care of this one right here at the windmill, you’ll be doin’ yourself a big favor in the long run.

Final Thoughts – The choice is yours. You can leave the little Mind Flayer be and let it grow up to cause all kinds of trouble, or you can take it out while it’s still young and hungry. Either way, you’ll be makin’ a big decision that might affect how things play out later on. It’s a real tough call, but I reckon you’re up for it, aren’t ya?

Newborn Mindflayer in Windmill BG3: Secrets and Strategies for Surviving Rivington's Basement

Tags:[Mind Flayer, Windmill, BG3, Rivington, Newborn Mind Flayer, Abandoned Windmill, Brain Suckers, Act 3, RPG Decisions, Baldur’s Gate 3]